
Fires of Oblivion

Guild Leader : Tamurungo
Realm : Lightbringer
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t
last, the world of Azeroth, first glimpsed in the original Warcraft:
Orcs and Humans, is brought to life in glorious detail. Join the eight
million players (and counting) currently adventuring in Azeroth as well
as beyond the Dark Portal, and see what journeys await for those who
would plumb the many secrets of this ancient realm. As a massively
multiplayer online game, World of Warcraft enables thousands of players
from across the globe to come together online - undertaking grand
quests and heroic exploits in a land of fantastic adventure.
A Familiar World
World
of Warcraft draws heavily upon the lore of the Warcraft universe.
Long-time fans of the Warcraft games are finally able to step into the
world from a player's perspective, and experience the universe
firsthand. People, places, and units from the strategy games are
brought to life in World of Warcraft.
You can visit such places as the Burning Steppes, where Grom
Hellscream fell in battle against the demon lord Mannoroth, and
Ironforge, where the dwarves make their home below the mountain.
Legendary heroes, such as Thrall, Cairne Bloodhoof, and King Magni
Bronzebeard, are also in the game, presiding over their respective
peoples as leaders in their race's capitals.
Guards in the human city of Stormwind look just like footmen
from Warcraft III, peasants in the human town of Hillsbrad look exactly
like their counterparts in the strategy games, and orc peons shuffle
about the farms of Go'Shek in the Arathi Highlands. Night elf players
can even see gargantuan Ancient Protectors patrolling the elven lands
of Teldrassil, while a towering Ancient of War waits to greet all
visitors to Darnassus.
Creating a Character
When choosing a character to create in World of Warcraft, there are many choices before you. There are ten races and nine classes
available, but the game's primary choice when it comes to character
creation is the faction you wish to fight for. You can join the Horde
or the Alliance, and your choice here has an impact on what you can and
cannot accomplish in the world.
You can only group and talk to players in your own faction. You
also can only view and befriend players in your faction when using the
in-game social commands. The intent is to make you feel like a member
of one enormous team, while at the same time setting up the other
faction as an enemy or, at best, a rival. Thus, if you wish to play
with your friends, you should all join the same faction. Other content,
such as the zones you can visit and the quests you can accomplish, are
also organized by faction. Some quests can only be completed by Horde
players and others can only be completed by Alliance players. Some
zones offer cities and interactive NPCs for one faction, but are
completely hostile to the other.
The Horde faction includes the orc, tauren, troll, blood elf, and undead races, while the Alliance faction is comprised of dwarves, gnomes, humans, draenei, and night elves.
Adventuring in the world
After you create your character, you will enter the world
in your race's starting area. All the races except trolls and gnomes
begin in a unique location. Those two races have to share starting
locales with the orcs and dwarves, respectively. After watching a brief
in-game cutscene introducing your race, you are set loose upon the
world.
It won't be long before you encounter your first monster in your
travels. World of Warcraft is home to a huge array of creatures of all
shapes, sizes, and of varying threat levels to your character's
well-being. These creatures can be found everywhere, from roaming the
countryside, residing in their own camps, or populating vast dungeons.
There are wandering beasts, which will range from forest creatures such
as bears, spiders, and wolves, to more exotic creatures such as giant
phosphorescent moths and six-legged crocodiles called crocolisks.
You'll
soon encounter more intelligent, dangerous enemies as well. Humanoid
foes of every kind, such as murlocs, gnolls, and furbolgs, join more
unnatural monsters like undead, oozes, and elementals. And, should you
dare, you'll find more spectacular enemies like demons, infernals,
dragonspawn, and mighty dragons stalking the dungeons and high-level
areas of the world.
While you're exploring the lands of Azeroth and Kalimdor,
you'll be treated to a multitude of different regions, each with its
own visual style. Vast, varied, and beautiful, many of the regions were
recreated from their appearances in prior Warcraft games, while others
introduce heretofore uncharted lands in the Warcraft universe. This
variety and detail can be seen in the lush forests in Ashenvale and
Feralas, the snowy mountains in Dun Morogh, the savannah of the
Barrens, the plains of Mulgore, and the deserts of Tanaris. Swamps in
Un'Goro Crater, jungles in Stranglethorn Vale, farmland in Elwynn
Forest, and even deforested hills in Stonetalon Mountains are even more
of the many regions you can explore. Terrain that has been vastly
altered by magic and the ravages of war also appear in the game. The
razed city of Dalaran, encased in a protective magic shell, is a
painful reminder of the devastation of the Reign of Chaos, while the
infested Eastern and Western Plaguelands are filled with diseased
animals and plantlife, courtesy of the Scourge's plague.
This long list of landscapes doesn't even include the
underground environments and dungeons of the world. There are dungeons
available for all ranges of mid- to high-level players, and they offer
many rich quests, fearsome foes, and powerful rewards.
Questing
Quests
are a big part of World of Warcraft. Like most other role-playing
games, World of Warcraft lets you advance in level as you gain
experience. Experience can be gathered by killing monsters, exploring
new destinations, and completing quests. Unlike in other games, quests
are a significant tool for level advancement. Players who try to level
up through combat alone will likely not advance as fast as those who
combine questing with defeating monsters.
Sprinkled liberally throughout the game world are hundreds of
quest givers who provide thousands of quests. These quests can range
from the simple to the complex. Some quests ask you to slay a set
number of beasts or monsters, others ask you to collect trophies from
creatures, and still others ask you to slay unique non-player
characters or named creatures. You may be asked to deliver documents or
items to other NPCs, escort important characters out of danger, or
recover artifacts or lost items from fortified dungeons. Although many
quests share a similar structure, all of them are presented by unique
NPCs who deliver interesting backstory with each quest, which in turn
brings the world alive and gives each quest a unique flavor.
Those who love the story will want to dive into the quests
simply for the lore they reveal, but many players will also want to
complete quests for the experience and the rewards. Nearly all quests
give sizeable experience rewards.
Many quests also provide material rewards, such as cash,
potions, food, magic items, armor, and weapons. Some of the best
equipment in the game will only be available as quest rewards.
Intuitive Interface
World of Warcraft has as friendly a user interface as possible to make the game accessible to all players.
To ease players into questing, the game makes it easy to identify
quest givers by the yellow exclamation marks over their heads. It is
also easy to keep track of your quests through the quest log. You can
always refer to this interface window to view all your accepted quests,
the goals you still need to accomplish, and where to go to turn in your
quest. When you return to a quest giver for your reward, a yellow
question mark will replace the exclamation mark to tell you that your
quest can be turned in.
World of Warcraft's interface allows you to determine from a
quick mouse-over what something is and how you can interact with it.
Your mouse pointer will turn into a context-sensitive icon when you are
pointing at something you can interact with. For example, NPCs
such as quest givers will turn the default pointer into a chat balloon
when you mouse over them to let you know that you can talk to them.
Trainers, who teach your characters new abilities and spells, turn the
pointer into a book icon. If you can harvest a resource from the world,
your cursor turn into an appropriate action icon when you mouse over
them. If you can harvest a plant, your pointer turns into a flower. If
you can mine ore, you get a mining pick pointer. In this way, the game
tells you immediately and intuitively how you can interact with the
world.
When
you mouse over an enemy player or creature, the pointer will turn into
a sword icon to show that you can attack them. Thus, to attack, all you
need to do is right-click on a monster. Casting spells is also simple:
Click on a spell icon and then click on a target. To facilitate the use
of spells and skills, World of Warcraft offers an action bar at the
bottom of the screen where you can place icons representing all your
spells and abilities. You can thus use them at a quick click of the
mouse, or by pressing the hotkeys associated with the icons on your
action bar.
You can move your chat window around the screen, customize the
colors of the window to better suit your tastes, and customize your
combat log, which is a scrolling text box that logs your actions and
those of your enemies in real time.
Social Aspects
World
of Warcraft is an online game with thousands of players, so the game is
built to facilitate extensive in-game socializing. You can search for
players easily by searching by name, by looking for those in your same
zone or by keywords such as a class, race, or guild name. You can also
add players to a friends list, so you can keep track of nice and
helpful players for grouping or just chatting.
Grouping is simple as well. Many quests are designed to be
accomplished with other players, and you'll therefore want to seek out
the help of other characters for these. Groups can have up to five
players, who should be around the same level so that all players in the
group can fight acceptable challenges and earn good experience. The
game also has "raid groups," which allow up to 40 players to adventure
together against uncommonly powerful foes and quests. However, while in
a raid group, the vast majority of quests (except special "raid
quests") can not be completed and the experience reward for defeating
monsters is significantly reduced.
Instanced Dungeons
To promote the idea of epic adventuring with friends, World of Warcraft also introduces a concept called the instanced dungeon.
These instanced dungeons are entire dungeons that spawn specifically
for each group of adventurers that enter them. Each time a group enters
such an instance, a unique version of it spawns for that group only.
This means no other players can play in that instance and bother the
group, steal kills or treasure from the party, or otherwise hinder its
play experience. With each group getting its own personal dungeon,
players will have all the benefits of a single-player role-playing
experience but with the camaraderie and fun of an online game.
Instances are meant to be challenging, but also to be fun and
rewarding. There is especially good treasure in instances to entice
players to explore their depths, and more powerful foes called elite
monsters to keep the instances challenging. Instances are also more
densely packed with monsters, and home to some of the game's most
unique and powerful adversaries. These bosses drop valuable rewards
that will make defeating them well worth the effort. The experience one
gains by learning these instances is another reward in itself. Running
instances will help players learn how to play in a group, including how
to fill their class roles and how to use teamwork and communication
effectively in the context of the game. These lessons will be very
valuable as players reach the end game and apply what they have
learned.
The first available instances are for characters in the
mid-teens in levels, and there are dozens more to accommodate all
levels up to 70.
Player-versus-Player Combat
Player-versus-player
gameplay is very important to World of Warcraft. However, not everyone
wishes to engage in PvP combat. Thus, there are different realm types,
normal and PvP, that will accomodate either preference. On normal
servers, PvP combat is entirely consensual. You cannot be attacked by
other players unless you want to be. The other server type is
player-versus-player, and on this server, you can sometimes be attacked
by players of the opposing faction without warning.
On normal servers, you can enter into player-versus-player combat
by storming enemy capitals, entering special PvP zones called
battlegrounds, or by attacking the guards in enemy cities. You can also
flag yourself for PvP by toggling the option in your player menu, or
attack an opposing faction player who is flagged for PvP (doing so will
automatically turn your own flag on). In all cases, you have a choice
to engage in PvP combat or not.
On PvP servers, there are many zones that are flagged as
contested territory. In these zones, players from opposing factions can
attack each other freely. Thus, you could be fighting monsters by
yourself, only to be attacked by a stealthed enemy rogue. PvP servers
also enable PvP combat through battlegrounds, attacking enemy guards,
and entering enemy capitals.
The rewards for PvP play are excellent, however. Since the
Horde-Alliance conflict is central to the Warcraft universe,
player-vs-player combat is encouraged. As you defeat enemy players, you
will accumulate honor points. You can then spend those points on honor
rewards, such as special equipment, weapons, and mounts. Your honor
points will never decay or decrease without spending them, so this
system makes it possible to buy several smaller rewards or one large
reward with the same number of points. Keep in mind though, that you
will only gain points for defeating players near your level.
Learning More
The information in this guide is a teaser for World of
Warcraft. Indeed, it is just a small sample of the epic adventure you
can experience and the scope of detail and options available to you in
the world of Azeroth. To learn more about the game, visit the World of
Warcraft guide via the links to the left or by visiting the URL http://www.worldofwarcraft.com/info/basics/.
The Burning Crusade
The first expansion to World of Warcraft expands the game by tremendous
bounds - with new races, a new continent, an increase in the level cap,
and much more. Released in January 2007, The Burning Crusade has an
unprecedented amount of new content and takes the gameplay, lore, and
features of World of Warcraft to entirely new levels. The Burning Crusade page contains the details of what you can expect to find beyond the Dark Portal.
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